Pro Clubs HQ

Best Archetype Duos in FC 27 Pro Clubs: Who Wins Together

The archetype pairs that win more, and less, when two humans play them in the same FC 27 Pro Clubs team.

Updated — from EA match data

best estimate90% rangewins morewins lesstoo close to call
−4−3−2−10+1+2+3+4+5
Recycler + Finisherholding mid + striker
+3.5
Progressor + Recyclerball-playing CB + holding mid
+3.0
Progressor + Finisherball-playing CB + striker
+2.9
Progressor + Marauderball-playing CB + pacy defender
+2.7
Two Finisherstwo strikers
+2.7
Boss + Recyclercentre-back + holding mid
+2.5
Progressor + Bossball-playing CB + centre-back
+2.4
Marauder + Recyclerpacy defender + holding mid
+2.1
Progressor + Disruptorball-playing CB + ball-winner
+2.0
Marauder + Finisherpacy defender + striker
+2.0
Boss + Finishercentre-back + striker
+1.9
Recycler + Creatorholding mid + playmaker
+1.9
Progressor + Maestroball-playing CB + deep playmaker
+1.7
Two Recyclerstwo holding mids
+1.7
Progressor + Creatorball-playing CB + playmaker
+1.7
Recycler + Maestroholding mid + deep playmaker
+1.6
Recycler + Magicianholding mid + dribbler
+1.2
Maestro + Finisherdeep playmaker + striker
+1.2
Creator + Finisherplaymaker + striker
+1.2
Marauder + Maestropacy defender + deep playmaker
+1.1
Recycler + Targetholding mid + target man
+1.1
Disruptor + Finisherball-winner + striker
+1.0
Boss + Maraudercentre-back + pacy defender
+0.9
Disruptor + Recyclerball-winner + holding mid
+0.9
Two Marauderstwo pacy defenders
+0.8
Marauder + Magicianpacy defender + dribbler
+0.6
Progressor + Sparkball-playing CB + winger
+0.5
Progressor + Magicianball-playing CB + dribbler
+0.5
Two Maestrostwo deep playmakers
+0.5
Finisher + Targetstriker + target man
+0.5
Magician + Finisherdribbler + striker · most played
+0.5
Disruptor + Maestroball-winner + deep playmaker
+0.4
Two Bossestwo centre-backs
+0.2
Boss + Maestrocentre-back + deep playmaker
+0.1
Progressor + Targetball-playing CB + target man
0.0
Marauder + Targetpacy defender + target man
0.0
Recycler + Sparkholding mid + winger
0.0
Disruptor + Creatorball-winner + playmaker
0.0
Marauder + Disruptorpacy defender + ball-winner
−0.2
Marauder + Creatorpacy defender + playmaker
−0.2
Disruptor + Magicianball-winner + dribbler
−0.2
Boss + Disruptorcentre-back + ball-winner
−0.4
Boss + Creatorcentre-back + playmaker
−0.4
Boss + Magiciancentre-back + dribbler
−0.4
Spark + Finisherwinger + striker
−0.4
Boss + Targetcentre-back + target man
−0.6
Disruptor + Targetball-winner + target man
−0.8
Maestro + Creatordeep playmaker + playmaker
−0.9
Magician + Targetdribbler + target man
−0.9
Maestro + Targetdeep playmaker + target man
−1.0
Maestro + Magiciandeep playmaker + dribbler
−1.0
Marauder + Sparkpacy defender + winger
−1.1
Disruptor + Sparkball-winner + winger
−1.2
Two Magicianstwo dribblers
−1.2
Creator + Targetplaymaker + target man
−1.3
Maestro + Sparkdeep playmaker + winger
−1.6
Boss + Sparkcentre-back + winger
−1.7
Creator + Magicianplaymaker + dribbler
−1.7
Creator + Sparkplaymaker + winger
−1.9
Spark + Targetwinger + target man
−2.4
Spark + Magicianwinger + dribbler
−2.4
Two Creatorstwo playmakers
−2.5
Two Sparkstwo wingers
−2.8

Extra wins per 100 FC 27 league games when two humans play these archetypes, against clubs with the same number of humans without the pair. 135,000 league games of EA match data; every outfield duo with at least 5,000 team results, best to worst. Grey: the range crosses zero, so EA match data cannot call it yet.

EA match data from 135,000 FC 27 league games suggests the archetypes your humans play together matter. Recycler + Finisher is the best duo: with 4 humans, clubs with it win 47.4% of games and clubs without it 43.3%. Two Sparks is the worst: 40.9% with it, 44.2% without.

The duos that win more

Every outfield duo is in the chart above, best to worst. 7 of the 8 best have a human defender or holding midfielder in them. Recycler + Finisher leads (+3.5 games per 100), then Progressor + Recycler and Progressor + Finisher. Two Finishers is the only all-attack duo near the top.

So if your club is all attackers, your next human helps most at the back or as a holding midfielder. A Recycler behind your Finisher is the easiest place to start.

The duos that win less

Two Sparks wins least: −2.8 games per 100. Spark is in 6 of the 8 duos at the bottom: Maestro + Spark, Boss + Spark, Creator + Spark, Spark + Target, Spark + Magician, Two Sparks.

Magician + Finisher, the most-played duo (86,000 team results), sits in the middle: +0.5 games per 100. With 4 humans it wins 44.4% against 43.6% without.

Check your duo

Pick the two archetypes you and a teammate play. Every outfield pair is here, including the ones too close to call.

+

Where your humans play matters as much as what they play: the formations and line-ups guide says where to put each one.

More on FC 27

The rest of what is new

  • The Disruptor — The only brand-new archetype in FC 27 — a ball-winning midfielder built on Roy Keane, with a finished level-40 build.
  • Masteries — A permanent progression layer FC 26 does not have: every archetype you level grants attribute points to every build on your account.
  • What changed for your archetype — One signature PlayStyle instead of four, level-gated perks, and a different specialization structure.
  • Level 40 builds — FC 27 starts you at a 40-level cap with a far tighter budget, so the whole spending order changes.

New on Pro Clubs HQ

What just opened, and what is next

  • The drop-in lobby — Go live with your build, see who wants to join and what they play, and drop in together. Open now
  • The Companion match logger — Tap what went wrong during the match, and the report after it says which attributes to raise. Open now
  • Your build from a photo — Photograph the four tabs of your build in the game and get it as a build you can edit and share. Open now
  • The app, for iPhone and Android — The builds, the builder, the meta and your club, on your phone. Opening soon

Frequently asked questions

What is the best archetype duo in FC 27 Pro Clubs?

Recycler + Finisher (holding mid + striker). In EA match data, clubs with it win 3.5 more games per 100 than clubs of the same size without it, then Progressor + Recycler (+3.0) and Progressor + Finisher (+2.9).

Which archetypes should not play together?

Two Sparks wins least (−2.8 per 100 games), and Spark is in 6 of the 8 duos that win least.

Is Magician + Finisher a good duo?

It is the most-played duo in EA match data (86,000 team results) and it wins +0.5 games per 100, a small but clear edge. A defender or holding midfielder alongside the Finisher adds more.

How are the duos measured?

A club's win rate with the duo is compared with clubs that have the same number of humans but not the duo, size by size, then averaged. Squad size is held equal because it matters most: more humans win more. The 90% range comes from re-drawing the clubs many times, so one club's run cannot make a duo.