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All FC 27 Basic Controls, Animated

Every basic control on the game's own 13 pages, every input animated.

Every one of the 190 basic-control entries in EA FC 27, on the game's own 13 pages, in the game's own order. Each input is played for you, one row at a time — tap a row to replay it, and use the dock at the bottom to switch PlayStation or Xbox, colour or white buttons, and the game's wording or a simplified reading. Rows marked new were not in FC 26.

The core attacking inputs every outfield player uses in every match: the basic pass and shot family, plus the fakes that sell a dribble. Start with Ground Pass / Header and Through Pass, then learn Finesse Shot and Power Shot for finishing, and Fake Shot to buy yourself a yard in the box.

16 actions — the game's order

CrossCross Ground Pass / Header
SquareSquare Lob Pass / Cross / Header
TriangleTriangle Through Pass
CircleCircle Shoot / Volley / Header
Circle + CircleCircleCircle Low Driven Shot after_power_up
L1 + CircleL1Circle Chip Shot
R1 + CircleR1Circle Finesse Shot
R1 + Circle + CircleR1CircleCircle Low Driven Finesse Shot after_power_up
L1 + R1 + CircleL1R1Circle Power Shot
L1 + R1 + Circle + CircleL1R1CircleCircle Low Driven Power Shot after_power_up
Circle then Cross + Left Stick DirectionCircleCrossLeft Stick Fake Shot
Square then Cross + Left Stick DirectionSquareCrossLeft Stick Fake Pass
Square + Cross then Left Stick, keep centredSquareCrossLeft Stick, keep centredCircle + Cross then Left Stick, keep centredCircleCrossLeft Stick, keep centred Fake Shot to Stop no_direction
Hold R1 + Square + Cross + Left Stick DirectionR1SquareCrossLeft StickHold R1 + Circle + Cross + Left Stick DirectionR1CircleCrossLeft Stick Directional Fake Shot to Stop new
L1 + R1 + TriangleL1R1Triangle Driven Through Pass
L2 + R2 + OptionsL2R2Options Rewind and Try Again (Kick-Off Only)

The bigger attacking toolkit: weighted and driven passing variants, ways to move teammates, and the flair options. Pro Clubs players lean on Trigger Run and Call for Support to shape a move, Driven Ground Pass and Lobbed Through Pass to break lines, and Player Lock to make a run of their own while a teammate holds the ball.

33 actions — the game's order

Hold L2L2 Protect Ball
R1 + CrossR1Cross Driven Ground Pass
Cross + CrossCrossCross Lofted Ground Pass
Triangle + TriangleTriangleTriangle Lofted Through Pass
L1 + TriangleL1Triangle Lobbed Through Pass
L1 + R1 + SquareL1R1Square Driven Lob Pass / Driven Cross
L1 + SquareL1Square High Lob / Cross
Square + SquareSquareSquare Ground Cross
L1 + R1 + Square + SquareL1R1SquareSquare Driven Ground Cross
L1L1 Trigger Run
R1R1 Call for Support
L1 + R1 + Left Stick DirectionL1R1Left Stick Trigger Curved Runs new
L1 + R1 + CrossL1R1Cross Pass and Follow new
R1 + R1R1R1 Double Teammate Support
Left Stick, keep centred + Hold R1Left Stick, keep centredR1 Dummy a Pass no_direction
L2 + CrossL2Cross Flair Pass / Swerve
L2 + CircleL2Circle Flair Shot / Outside The Foot
L2 + SquareL2Square Flair Lob / Cross / Outside The Foot
L2 + TriangleL2Triangle Flair Through / Swerve
Hold R1 + Left StickR1Left Stick Let Ball Run away_from_ball
R3R3 Flick Up for Volley
Hold R1 + Left StickR1Left Stick Disguised First Touch towards_ball
L1 + CrossL1Cross Pass and Go
Cross + Right Stick DirectionCrossRight StickTriangle + Right Stick DirectionTriangleRight StickSquare + Right Stick DirectionSquareRight Stick Pass and Move
Tap L1 + Right StickL1Right StickR1 + Flick Right StickR1Right Stick Directional Runs
Left Stick + Right StickLeft StickRight Stick Player Lock
Flick Right StickRight Stick Switching (Player Lock)
L1 + R1 + L2 + R2L1R1L2R2 Hard Super Cancel
L2 + R2L2R2 Cancel Foul Advantage
L2L2 Shield Step In / Push back
R1 + TriangleR1Triangle Precision Ground Pass
L2 + R1 + TriangleL2R1Triangle Precision Swerve Ground Pass
R1 + SquareR1Square Precision Lob Pass

How your player carries and receives the ball when no pass or shot is involved. Sprint and Controlled Sprint decide how much of the ball you keep at pace, First Touch / Knock-On and Controlled First Touch / Effort Touch decide how the first contact lands, and Strafe Dribble lets you face goal while shuffling sideways past a marker.

11 actions — the game's order

Left StickLeft Stick Move Player
Hold R2 + Left Stick DirectionR2Left Stick Sprint
Hold L2 + Left Stick DirectionL2Left Stick Shield / Jockey
R2 + Right Stick DirectionR2Right Stick First Touch / Knock-On
R1 + Right Stick Direction + Flick Right StickR1Right StickRight Stick Controlled First Touch / Effort Touch
Left Stick, keep centred + L1Left Stick, keep centredL1 Stop and Face Goal no_direction
L1 + Left StickL1Left Stick Strafe Dribble
R1R1 Controlled Sprint
Left Stick, keep centred + R2Left Stick, keep centredR2 Stop Ball no_direction
L2L2 Jostle (Ball In Air)
Right StickRight Stick Skill Moves

In-match tactical changes, which in Pro Clubs mostly matter to whoever is captaining the side. Quick Tactics opens the shortcuts for Offside Trap, Team Press and Get In Box, while My Tactics swaps in one of your saved custom setups without pausing the game.

19 actions — the game's order

D-pad upD-pad up Quick Tactics
D-pad up then D-pad upD-pad upD-pad up Offside Trap
D-pad up then D-pad leftD-pad upD-pad left Team Press
D-pad up then D-pad rightD-pad upD-pad right Extra Striker
D-pad up then D-pad downD-pad upD-pad down Get In Box
D-pad rightD-pad right Tactical Focus
D-pad right then D-pad upD-pad rightD-pad up Default
D-pad right then D-pad leftD-pad rightD-pad left Defending
D-pad right then D-pad rightD-pad rightD-pad right Attacking
D-pad leftD-pad left My Tactics
D-pad left then D-pad upD-pad leftD-pad up Custom Tactic 1
D-pad left then D-pad leftD-pad leftD-pad left Custom Tactic 2
D-pad left then D-pad rightD-pad leftD-pad right Custom Tactic 3
D-pad left then D-pad downD-pad leftD-pad down Custom Tactic 4
D-pad downD-pad down Tactical Suggestions
D-pad down then D-pad upD-pad downD-pad up Tactic Suggestion 1
D-pad down then D-pad leftD-pad downD-pad left Tactic Suggestion 2
D-pad down then D-pad rightD-pad downD-pad right Tactic / Focus Suggestion
D-pad down then D-pad downD-pad downD-pad down Substitution

Everything you do without the ball: switching, tackling, clearing and pulling the goalkeeper off the line. Hard Tackle, Sliding Tackle and Shoulder Challenge / Sealout are the bread-and-butter challenges, Sprint Jockey is how you stay goal-side of a quicker winger, and Professional Foul is the deliberate one for when the runner is through.

22 actions — the game's order

L1L1 Change Player
Right Stick DirectionRight Stick Change Player (Manual)
R3R3 Icon Switching
CircleCircle Tackle / Push or Pull (When Chasing)
R1 + CircleR1Circle Hard Tackle
R1 + CrossR1Cross Professional Foul
SquareSquare Sliding Tackle
R1 + SquareR1Square Hard Slide Tackle
CircleCircle Clearance
R1 + CircleR1Circle Technical Clearance
CircleCircle Shoulder Challenge / Sealout
Hold CrossCross Contain (Technical & Legacy Defending)
Hold CrossCross Physical Tackle (Advanced Defending only)
Hold R1R1 Teammate Contain
R1 + Hold R1R1R1 Partial Team Press
L2 + Hold R2L2R2 Sprint Jockey
SquareSquare Quick Get Up (after slide tackle)
L2 + Left StickL2Left Stick Engage Shielding Opponent towards_shielding_dribbler
Hold TriangleTriangle Rush Goalkeeper Out
Triangle + Hold TriangleTriangleTriangle Goalkeeper Rush To Contain
Triangle + TriangleTriangleTriangle Goalkeeper Rush to Center
TriangleTriangle Goalkeeper Rush to Center Cancel

Distribution and positioning for anyone playing in goal, with the ball in your hands or at your feet. Throw / Pass and Driven Throw get the ball out quickly, Drop Kick clears the lines, and Move Goalkeeper plus GK Cover Far Post are the manual positioning options for crosses and set pieces.

9 actions — the game's order

CircleCircleSquareSquare Drop Kick
CrossCross Throw / Pass
TriangleTriangle Drop Ball
R1R1 Pick Up Ball
R1 + CrossR1Cross Driven Throw
R1 + SquareR1Square Driven Kick
Hold R3 + Right StickR3Right Stick Move Goalkeeper
Hold R3R3 GK Cover Far Post
TouchpadTouchpad Switch Camera (Goalkeeper Only)

The basic free-kick controls for both the taker and the defending side. Aim and Reticle Aim set where the ball goes, and Select Kick Taker decides who stands over it. If you are in the wall, Wall Jump and Wall Charge are the two things you can do as the kick is struck.

10 actions — the game's order

Left StickLeft Stick Aim
Right StickRight Stick Reticle Aim
CrossCross Ground Pass
SquareSquare Lob Pass / Cross
TriangleTriangle Wall Jump
CrossCross Wall Charge
L2L2R2R2 Move Wall
R2R2 Select Kick Taker
R1R1L2L2 Add Kick Taker
SquareSquareCircleCircle Move Goalkeeper

Multi-taker routines and the free-kick tactics menu. Call 2nd Kick Taker and Call 3rd Kick Taker bring extra players to the ball, 2nd Kick Taker Run Over Ball sells the dummy, and Display Free Kick Tactics opens the options for adding runners or setting the defence. Co-op change Set Piece user is the one that matters in Clubs, since it lets a different user take the kick.

16 actions — the game's order

L2L2 Call 2nd Kick Taker
L2 + CircleL2Circle 2nd Kick Taker Shot
L2 + CrossL2Cross 2nd Kick Taker Layoff Pass
L2 + SquareL2Square 2nd Kick Taker Lob
L2 + Circle then CrossL2CircleCross 2nd Kick Taker Run Over Ball
R1R1 Call 3rd Kick Taker
R1 + CircleR1Circle 3rd kick Taker Shot
R1 + Circle then CrossR1CircleCross 3rd Kick Taker Run Over Ball
Left Stick + Right StickLeft StickRight Stick Co-op change Set Piece user
D-pad upD-pad up Display Free Kick Tactics new
D-pad up then D-pad upD-pad upD-pad up Add Player to Set Play new
D-pad up then D-pad downD-pad upD-pad down Run Near Post (Attacking) new
D-pad up then D-pad leftD-pad upD-pad left Run Far Post (Attacking) new
D-pad up then D-pad rightD-pad upD-pad right Remove Player from Set Play new
D-pad up then D-pad rightD-pad upD-pad right Drop Back (Defending) new
D-pad up then D-pad leftD-pad upD-pad left Offside Trap (Defending) new

Corners and throw-ins, attacking and defending. Corners - Lob Cross is the standard delivery, with Display Corner Tactics for sending runners to a post or switching the defence between zonal and player marking. From a throw, Short Throw In and Long Throw In cover most situations, and Fake Throw buys a second against a tight press.

18 actions — the game's order

SquareSquare Corners - Lob Cross
CrossCross Corners - Pass
Left StickLeft Stick Aim Kick
Right StickRight Stick Reticle Aim
L2 + Left StickL2Left Stick Shielding new
R1 + Left StickR1Left Stick Avoidance new
D-pad upD-pad up Display Corner Tactics
D-pad up then D-pad upD-pad upD-pad up Add Player new
D-pad up then D-pad leftD-pad upD-pad left Run Near Post
D-pad up then D-pad rightD-pad upD-pad right Run Far Post
D-pad up then D-pad downD-pad upD-pad down Remove Player new
D-pad up then D-pad rightD-pad upD-pad right Zonal Marking (Defending) new
D-pad up then D-pad leftD-pad upD-pad left Player Marking (Defending) new
Left StickLeft Stick Move Along Line (Throw In)
CrossCross Short Throw In
TriangleTriangle Short Throw In (Manual)
Hold SquareSquareHold CrossCross Long Throw In
Square + CrossSquareCrossCross + SquareCrossSquare Fake Throw

Penalties from both ends, whether in a shootout or during the match. The taker has Aim, Shoot and Finesse Shot to choose between, while the keeper reads the run-up with Goalkeeper Move Side to Side and commits with Goalkeeper Dive. Pick your spot before the run-up and commit to it.

8 actions — the game's order

Left StickLeft Stick Aim
CircleCircle Shoot
R1 + CircleR1Circle Finesse Shot
L1 + CircleL1Circle Chip Shot
R2R2 Select Kick Taker
Left Stick DirectionLeft Stick Goalkeeper Move Side to Side
Right Stick DirectionRight Stick Goalkeeper Dive
CrossCrossCircleCircleSquareSquareTriangleTriangle Goalkeeper Gestures

The page most specific to Pro Clubs: what you can ask for while a teammate has the ball. Call for Pass and Call for or suggest Through Pass are the everyday ones, Call for Lobbed Through Pass asks for a ball over the top, Call for Ground Cross tells the winger to keep it low, and Suggest Shot nudges a teammate to pull the trigger.

10 actions — the game's order

CrossCross Call for Pass
TriangleTriangle Call for or suggest Through Pass
CircleCircle Suggest Shot
R1 + CrossR1Cross Call for Driven Ground Pass
R1 + TriangleR1Triangle Call for Threaded Through Pass
L1 + TriangleL1Triangle Call for Lobbed Through Pass
L1 + R1 + TriangleL1R1Triangle Call For Driven Lobbed Through Pass
SquareSquare Call For Cross / Lob
R1 + SquareR1Square Call for Ground Cross
L1 + SquareL1Square Call for High Cross

What a Clubs goalkeeper can do while their team is attacking at the other end. Suggest Through Pass, Suggest Cross and Suggest Shot let you prompt teammates from the back, Autopositioning lets the game position you so you can watch the play, and Toggle Camera Target switches what the camera follows.

7 actions — the game's order

CrossCross Call for or suggest Pass
TriangleTriangle Suggest Through Pass
SquareSquare Suggest Cross
CircleCircle Suggest Shot
L1 + L3L1L3 Outfielder Controls
Hold L1L1 Autopositioning
TouchpadTouchpad Toggle Camera Target

The goalkeeper's controls when the ball is in or near your own box. Dive is the committed save, Punch / Reaction Save and Grab Ball handle crosses and loose balls, Rush closes down a striker who is through, and Reaction Dive On Demand forces an immediate dive rather than waiting for the game to trigger one.

11 actions — the game's order

Right Stick DirectionRight Stick Dive
Hold L1L1 Autopositioning
Hold R1R1 2nd Defender Contain
TouchpadTouchpad Toggle Camera Target
Hold L2L2 Jockey
Hold TriangleTriangle Rush
Hold R2R2 Sprint
Tap CircleCircle Punch / Reaction Save
Tap SquareSquare Grab Ball
Hold R1 + Hold Right Stick DirectionR1Right Stick Reaction Dive On Demand
Hold L1 + Left StickL1Left Stick Camera Pan

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Get EA SPORTS FC 27 at Loaded: Xbox key · PC key (EA App) · PS Store credit

How to do a fake shot in FC 27

Circle then Cross + Left Stick DirectionCircleCrossLeft Stick Fake ShotAttacking - Simple

The fake shot is a basic control, not a skill move — it sits on the Attacking – Simple page of the Button Help menu: press Circle, then Cross while pushing the left stick in any direction on PlayStation, B then A on Xbox. The row above plays it; the dock switches platform. The Giant Fake Shot on the skill-move pages is a different thing: the 3-star flair version.

Is the fake shot a skill move in FC 27?

No. It needs no skill stars — every pro can do it from level 1. Only the Giant Fake Shot and the other flair fakes on the skill-moves list are star-gated.

FC 27's basic controls, page by page

The Button Help menu splits FC 27's basic controls across thirteen pages, and the tabs above follow them exactly. Attacking – Simple (16 entries) is the bread and butter — ground pass, lob, through ball, every shot type from finesse to the low driven power shot, and the fake-shot family. Attacking – Advanced is the deepest page in the menu at 33 entries: driven and lofted passing, crosses, the flair set, precision passing, player lock, and FC 27's new Trigger Curved Runs and Pass and Follow.

Movement (11 entries) covers sprinting, shielding, first touches and stopping the ball dead; Defending (22) runs from jockeying and tackling to teammate contain and the press calls; and Goalkeeper (9) has rushing, diving and keeper movement. Tactics (19 entries) is the d-pad layer — quick tactics, custom tactics and suggestions, all playable above.

Set pieces take four pages: free kicks basic and advanced, corners and throw-ins, and penalties. This is where FC 27 actually changed: the set-piece tactics system puts pre-set player instructions on D-pad up at free kicks and corners — add or remove a runner, send them near or far post, switch zonal and player marking — and the corner-tactics menu itself moved from D-pad down to D-pad up. Throw-ins gain Shielding and Avoidance. The three Be A Pro pages at the end cover playing a single position: calling for passes and crosses off the ball, and the goalkeeper's own defending controls — pages most control lists skip entirely.

Everything else carries over from FC 26 input for input. The complete year-over-year list — every addition, rename and rebind — is in what changed in FC 27's controls, and the other two lists cover every skill move and every celebration. The FC 27 controls hub ties the three together the way the game's own menu does.

FC 27 is in the builder

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