FC 27 Masteries: Level 10 & 30 Boosts
Level any archetype, boost them all: the full mastery list with every value, a stack planner, and why Disruptor replaced Engine.
Updated — the full schedule and every value, read from the game
Most copied FC 27 builds
Level-40 builds, most copied first. Tap one to open it in the builder.
Mbappé '26 WC
Finisher · Lv 40
Most copied
5'10" · 161 lbs · Controlled
5'10" · 161 lbs
Controlled
Gennaro Gattuso
Disruptor · Lv 40
Most copied
5'10" · 165 lbs · Controlled
5'10" · 165 lbs
Controlled
Toni Kroos
Maestro · Lv 40
Most copied
6'0" · 168 lbs · Controlled
6'0" · 168 lbs
Controlled
Vitinha
Maestro · Lv 40
Most copied
5'8" · 143 lbs · Explosive
5'8" · 143 lbs
Explosive
Lamine Yamal
Magician · Lv 40
Most copied
5'11" · 143 lbs · Explosive
5'11" · 143 lbs
Explosive
Thierry Henry
Finisher · Lv 40
Most copied
6'2" · 183 lbs · Controlled
6'2" · 183 lbs
Controlled
FC 27 Masteries are permanent attribute boosts your pro earns by levelling an archetype: +1 to two attributes at level 10 and +1 more to the second at level 30, kept on every build you own. All thirteen pairs and their values are in the planner below.
Masteries are FC 27's answer to a question Clubs has never had a good answer for: why level an archetype you don't main? The answer now is that every archetype you develop leaves a permanent mark on your pro — reach its milestones and you unlock attribute boosts that apply to every build you use, not just the one you levelled. This is from EA's official Grounds & Clubs deep dive, so unlike most of what's written about FC 27 right now, none of it is speculation.
How Masteries work
Every archetype has two mastery milestones, at level 10 and level 30. Level 10 grants +1 to both attributes of the archetype's pair; level 30 grants +1 more to the second of them, so a fully mastered archetype is worth +1 and +2. The boosts follow your pro across every archetype from then on — we watched a Maestro's level-10 mastery sit on a Disruptor pro as +1 Reactions and +1 Ball Control. EA's own launch example was the Finisher: level 10 unlocks +1 Finishing and +1 Composure on every archetype you use.
EA's own framing is that Masteries "reward long-term progression" — the more archetypes you master, the better your pro becomes across the board. Structurally it's the first system in Clubs that pays you for breadth instead of depth.
Best FC 27 Pro Clubs builds by position
Strikers · Wingers · Midfielders · Defenders · Goalkeepers · Every build, by archetype
The table is doing something clever
Look at the pairs in the planner above: across all 13 archetypes, no attribute appears twice. Twenty-six mastery slots, twenty-six different attributes. Every archetype's mastery touches a pair nothing else touches, which means there is no redundant grind — each archetype you master adds something the others can't.
The pairs also read like each archetype's identity distilled: the Boss gives Aggression and Strength, the Magician gives Curve and Acceleration, the Target gives Balance and Jumping. If you want a specific attribute boosted on your main, the table tells you exactly which archetype to go level.
One name in the table changed
Twelve of the thirteen archetypes in EA's mastery table match the FC 26 roster by name. The exception: Engine is gone, and an archetype called Disruptor appears instead, with Stamina and Interceptions as its mastery pair — a very Engine-shaped profile.
In the game it is a replacement, not a rename: Engine is not in FC 27's archetype list, and Disruptor takes its midfield slot with a far more aggressive brief — Jockey as the signature PlayStyle and a stat spine of Aggression, Interceptions and Stamina. Our Disruptor build guide has the numbers and eight builds.
What it means for how you level
In FC 26, time spent in a second archetype was time your main didn't get. Masteries change that maths — a detour through the Finisher is now a permanent +1 Finishing for your Maestro. Combined with FC 27's other archetype changes (every archetype unlocked from the start, free resets, attribute-level respecs), the system is clearly built to make trying everything the optimal way to play.
It also stacks with the catch-up consumables — AXP items that can target a specific archetype. Levelling an archetype you never intend to play suddenly has two currencies of value: its mastery boosts, and somewhere useful to point targeted AXP.
What the numbers add up to
- The schedule. Two milestones per archetype, at level 10 and level 30, every archetype the same: +1 and +1, then +1 more to the second attribute.
- The stacking total. Thirteen archetypes at three points each is 39 attribute points across 26 different attributes — thirteen at +1 and thirteen at +2 — for a pro that masters everything.
- Where they show. The boosts sit on top of a build's allocated values: the Body screen and the in-match card both show them added, whichever archetype you are playing.
These numbers are read from the game itself, not from a press kit; the level rewards explorer marks both milestones on the FC 27 ladder.
More on FC 27
The rest of what is new
- The Disruptor — The only brand-new archetype in FC 27 — a ball-winning midfielder built on Roy Keane, with a finished level-40 build.
- What changed for your archetype — One signature PlayStyle instead of four, level-gated perks, and a different specialization structure.
- Level 40 builds — FC 27 starts you at a 40-level cap with a far tighter budget, so the whole spending order changes.
- The specializations worth unlocking — Which ones pay for themselves at the new cap, and which are traps.
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Browse FC 27 builds →Frequently asked questions
What are Masteries in FC 27?
A permanent progression layer in Clubs: levelling any archetype to set milestones unlocks attribute boosts that then apply to every archetype you use. EA confirmed the system in its official Grounds & Clubs deep dive.
Do mastery boosts apply to every build?
Yes — that's the point of the system. EA's example: Finisher Level 10 grants +1 Finishing and +1 Composure "to every archetype you use".
Which attributes does each archetype's mastery boost?
Each of the 13 archetypes boosts a unique pair — see the full table in the planner above. No attribute is repeated across archetypes.
Is the Engine archetype gone in FC 27?
Yes. Engine is not in FC 27; Disruptor replaces it in the midfield group, with Stamina and Interceptions as its mastery pair. It is a new archetype with a new brief, not a rename — see the Disruptor build guide.