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Which Pro Clubs Archetype Should You Play in FC 27? Take the Quiz

A four-question quiz that ranks all thirteen FC 27 archetypes on what the same AP buys each one, from its own starting values to its own caps.

FC 27 ·

Which archetype should you play?

Four questions. Every archetype gets the same AP for what you pick, spent from its own starting values up to its own caps, at its own prices.

1You play
2Best at
3Solid at
4Skill moves
2Best at
3Solid at

Pick what you want to be best at and these 11 re-rank

  1. FinisherForward · Alex MorganBuilds
  2. MagicianForward · RonaldinhoBuilds
  3. SparkForward · Luis FigoBuilds
  4. TargetForward · Zlatan IbrahimovicBuilds
  5. CreatorMidfielder · Andres IniestaBuilds
  6. DisruptorMidfielder · Roy KeaneBuilds
  7. MaestroMidfielder · Toni KroosBuilds
  8. RecyclerMidfielder · Claude MakeleleBuilds
  9. BossDefender · Nemanja VidicBuilds
  10. MarauderDefender · CafuBuilds
  11. ProgressorDefender · Fernando HierroBuilds

The quiz spends 80 AP on each attribute you want to be best at and 40 on each you want to be solid at, cheapest next point first, and ranks on the averages you end up with (best counts double). Never more than 720 of your 962 AP.

FC 27 has thirteen archetypes, eleven outfield and two keepers, and each one starts every attribute at its own value, caps it at its own maximum and prices it on its own tier. So the archetype with the highest ceiling is not always the one that gets furthest: the Spark has the highest Pace caps, but 80 AP on each pace attribute takes a Marauder to an average of 89 and a Spark to 83.5. The quiz weighs all three for you.

Every upgrade priced, one archetype at a time: Magician · Spark · Finisher · Maestro · Disruptor · All 13 archetypes compared.

The best archetype for each part of your game

If you already know what you want, here is the answer for each of the builder's six attribute groups, with the archetype that has the highest caps beside it.

The short answer

Best outfield archetype for each part of your game

Most for the AP: the highest average after 80 AP on each attribute of the group. Highest caps: the highest average cap, whatever it costs to get there.

GroupMost for the APHighest caps
PaceAcceleration, Sprint SpeedMarauderaverage 89; next, the Disruptor on 88Sparkaverage cap 97
Ball ControlAgility, Balance, Reactions, Ball Control, Dribbling, ComposureFinisheraverage 88.7; next, the Creator on 88.2Maestroaverage cap 98
PassingVision, Crossing, FK Acc., Short Pass, Long Pass, CurveCreatoraverage 88; next, the Maestro on 87.7Creatoraverage cap 97.5
ScoringAtt. Position, Finishing, Shot Power, Long Shots, Volleys, PenaltiesMagicianaverage 88; next, the Target on 86.7Finisheraverage cap 98.5
DefendingInterceptions, Heading Acc., Def. Aware, Stand Tackle, Slide TackleProgressoraverage 87.8; next, the Boss on 86.8Boss and Progressoraverage cap 97.2
PhysicalJumping, Strength, Stamina, AggressionBossaverage 90.5; next, the Recycler on 88.3Bossaverage cap 97.3

Most copied FC 27 builds

The builds people copy most, any archetype. Tap a card to see where its 962 AP went.

How the quiz decides

No archetype is recommended by hand. For each one, the quiz buys points in the attributes you picked, 80 AP per attribute for what you want to be best at and 40 for what you want to be solid at, always taking the cheapest next point. It starts from that archetype's own starting values, stops at its own caps and pays its own prices, which are the ones the builder charges. The answer is the archetype with the highest averages at the end, with the best-at group counting double.

Skill moves are a filter, not a score: pick 5★ and the archetypes that stop at 4★ drop out of the ranking, listed under it. Starting values, caps and prices come from the FC 27 catalog, the same data as the AP costs for all 13 archetypes.

Keepers

There are two keeper archetypes, and both can take every keeping attribute to 99. What differs is where each starts and what each pays. With the same 80 AP on one keeping attribute, the Shot Stopper ends higher in GK Handling and GK Pos. and the Sweeper Keeper in GK Kicking and GK Reflexes; they finish level in GK Diving.

  • Shot Stopper (inspired by Gianluigi Buffon): its cheapest tier is Acceleration, GK Pos., Reactions and Short Pass; GK Reflexes and GK Kicking are on its most expensive.
  • Sweeper Keeper (inspired by Edwin van der Sar): its cheapest tier is GK Kicking, Long Pass, Vision and Ball Control; GK Pos. and GK Handling are on its most expensive.

Skill moves

Seven outfield archetypes can reach 5★ skill moves: the Finisher and Spark from 3★ for 40 AP; the Target from 2★ for 48 AP; the Magician from 3★ for 55 AP; the Creator, Maestro and Marauder from 2★ for 65 AP. The Disruptor, Recycler and Progressor stop at 4★ and the Boss at 3★; the keepers top out at 2★ and 3★.

FC 27 in the app

Try your archetype before you commit

Every build in the builder is priced against your 962 AP as you move a slider. Search your archetype, open a build and copy it to start from.

Browse FC 27 builds →

Frequently asked questions

Which Pro Clubs archetype should I play in FC 27?

The one that gets furthest in what you want to be good at for the AP you have. Spending the same 80 AP on each attribute of a group, the outfield archetype that ends highest is, for Pace, the Marauder; Ball Control, the Finisher; Passing, the Creator; Scoring, the Magician; Defending, the Progressor; Physical, the Boss. The quiz at the top ranks every archetype on your own answers.

What is the best archetype for pace in FC 27 Pro Clubs?

For the AP, the Marauder: 80 AP on each of Acceleration and Sprint Speed takes it to an average of 89. The Spark has the highest pace caps (average 97), but both its pace attributes are on its most expensive price tier, so the same AP takes it to 83.5.

Which FC 27 archetypes can get 5 star skill moves?

Seven of the eleven outfield archetypes: the Finisher and Spark from 3★ for 40 AP; the Target from 2★ for 48 AP; the Magician from 3★ for 55 AP; the Creator, Maestro and Marauder from 2★ for 65 AP. The Disruptor, Recycler and Progressor stop at 4★ and the Boss at 3★. The stars are paid from the same 962 AP as your attributes.

How many archetypes are there in FC 27 Pro Clubs?

Thirteen: four forwards (Finisher, Magician, Spark and Target), four midfielders (Creator, Disruptor, Maestro and Recycler), three defenders (Boss, Marauder and Progressor), two keepers (Shot Stopper and Sweeper Keeper). The Disruptor is new in FC 27, and the Engine is not in it.

How many AP do you get in FC 27 Pro Clubs?

962 AP at level 40, the FC 27 level cap. Skill move and weak foot stars are paid from the same budget.

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