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FC 27 Pro Clubs Finisher Stats: What’s Cheap to Upgrade and What Costs the Most

All 29 Finisher attributes priced from where a new Finisher starts, its three specializations priced, and the same upgrades on the Magician, Spark, Maestro and Disruptor.

FC 27 ·

What every Finisher upgrade costs

AP from a new Finisher's starting value. Tap any row for its price point by point.

Raise to Sort

Cheapest4 attributes · 3–8 AP a point from 75 to 92

Cheap10 attributes · 4–11 AP a point from 75 to 92

Expensive11 attributes · 6–15 AP a point from 75 to 92

Most expensive4 attributes · 8–20 AP a point from 75 to 92

962 AP to spend at level 40, the FC 27 cap. Prices are the retail game's; the builder charges the same.

Cheapest to raise on a Finisher: Agility, Dribbling, Sprint Speed and Vision. Most expensive: Finishing and Short Pass, plus two defensive ones, Stand Tackle and Interceptions. You have 962 AP to spend at level 40; below, the same upgrades on the Magician, Spark, Maestro and Disruptor, the three specializations priced, and the Finisher builds people copy most.

What's cheap on a Finisher

Four attributes sit in the Finisher's cheapest tier. Agility costs 72 AP from 72; only the Creator pays as little. Dribbling costs 76 AP from 70; only the Spark pays less. Sprint Speed costs 76 AP from 70; only the Disruptor pays as little. Vision costs 82 AP from 65; only the Spark pays less.

The cheap tier holds ten more, priced to 90: Att. Position (71 AP from 80); Ball Control, Penalties, Reactions and Volleys (92 AP each from 75); Curve (108 AP from 70); Aggression, FK Acc., Jumping and Stamina (119 AP each from 65).

Most copied FC 27 Finisher builds

The Finisher builds people copy most, then the most viewed. Tap a card to open it in the builder and see where its 962 AP went.

Across all 48 of our level-40 Finisher builds, the attributes pushed highest are Finishing (most expensive tier), Agility (cheapest tier), Dribbling (cheapest tier) and Composure (expensive tier).

What's expensive on a Finisher

Four attributes are in the Finisher's most expensive tier. Two are defensive (Stand Tackle and Interceptions); the other two are Finishing (177 AP from 75) and Short Pass (209 AP from 70).

The catch is in the name: Finishing costs a Finisher 177 AP from 75 to 90, exactly what a Magician pays for it. And past 90 every tier gets steep. On this one, points 91 and 92 cost 20 AP each, 93 and 94 cost 25, then 30, 35, 40, 45 and 50 for each point from 95 to 99 — so Finishing from 75 to its cap of 99 is 467 AP, 49% of your budget for one attribute.

Finisher vs Magician, Spark, Maestro and Disruptor

Each archetype puts each attribute in its own price tier, so the same upgrade can cost more than three times as much on one archetype as on another. Where the others pay less than a Finisher:

  • Short Pass: 90 costs 65 AP on a Maestro, 209 on a Finisher.
  • Long Shots: 90 costs 82 AP on a Spark, 179 on a Finisher.
  • Composure: 90 costs 72 AP on a Magician, 129 on a Finisher.

And where the Finisher is the cheapest of the five: Agility and Heading Acc. Change the target or the category below, or tap an archetype's name for its own page.

Same upgrade, five archetypes

Finisher, Magician, Spark, Maestro and Disruptor

AP from each archetype's own starting value. Tinted by that archetype's price tier; the outlined cell is the cheapest of the five.

Raise to Show
Pace
Acceleration129177177209129
Sprint Speed7620917723476
Ball Control
Agility72197177177220
Balance12965129151129
Reactions929292119108
Ball Control9292129129167
Dribbling7617765234234
Composure12972143129151
Passing
Vision829265129167
Crossing18416712912982
FK Acc.11911911992136
Short Pass20917712965177
Long Pass189189167129151
Curve1089265108119
Scoring
Att. Position71717171108
Finishing177177234234271
Shot Power12976167151151
Long Shots17916782108max 85
Volleys9272102119119
Penalties929292108119
Defending
Interceptionsmax 85max 82max 8565177
Heading Acc.129max 85max 85max 85167
Def. Awaremax 85max 82max 8582151
Stand Tacklemax 75max 75max 80197209
Slide Tacklemax 75max 75max 7518965
Physical
Jumping119max 85max 85126119
Strength15116716782129
Stamina11911911911965
Aggression119131136119151

Finisher: cheapest of the five for Agility and Heading Acc.; level cheapest for Acceleration, Sprint Speed, Reactions, Ball Control, Att. Position, Finishing, Penalties, Jumping and Aggression (to 90).

The three Finisher specializations, priced

Each specialization asks for three attributes at 90 or 92. Bought from a new Finisher's starting values, Presser is the cheapest at 332 AP (35% of your budget), then Finisher+ at 343 and Hunter at 378. That is before a single point goes anywhere else.

Finisher specializations

What each one costs to unlock

Its three criteria, bought from a new Finisher's starting values. The bar is your 962 AP.

PRESSERRelentless+332 AP35% of 962

  • Agility 9072 AP
  • Stamina 92141 AP
  • Aggression 90119 AP

FINISHER+Chip Shot+343 AP36% of 962

  • Ball Control 9092 AP
  • Composure 92159 AP
  • Reactions 9092 AP

HUNTERGamechanger+378 AP39% of 962

  • Att. Position 9071 AP
  • Finishing 90177 AP
  • Curve 92130 AP

Swatches are the Finisher's price tiers: cheapest cheap expensive most expensive.

Skill moves and weak foot

A Finisher starts on 3★ skill moves and 3★ weak foot. 5★ skill moves cost 40 AP (15, then 25) and 5★ weak foot 85 (35, then 50), from the same budget as the attributes.

Stars cost AP too

Skill moves and weak foot

From each archetype's starting stars to its maximum, paid out of the same 962 AP.

ArchetypeSkill movesWeak foot
Finisher3★ → 5★15 + 25 = 40 AP3★ → 5★35 + 50 = 85 AP
Magician3★ → 5★20 + 35 = 55 AP3★ → 5★25 + 40 = 65 AP
Spark3★ → 5★15 + 25 = 40 AP3★ → 5★25 + 40 = 65 AP
Maestro2★ → 5★10 + 20 + 35 = 65 AP3★ → 5★25 + 40 = 65 AP
Disruptor2★ → 4★10 + 20 = 30 AP3★ → 5★35 + 50 = 85 AP

How the prices work

Every attribute on every archetype sits in one of four price tiers, and within a tier the price of a point rises with the value you are raising it to. That is why, on a Finisher, the same 20 points cost 76 AP of Sprint Speed and 209 of Short Pass: both go 70 to 90, one on the cheapest tier and one on the most expensive. The whole price list is below; the builder charges exactly this.

The price of one point

AP per point, by the value you are raising it to

ValueCheapestCheapExpensiveMost expensive
up to 601112
61–631123
64–661234
67–691235
70–742346
75–793468
80–8435710
85–89681115
90–928111520
93–9410152025
9515202530
9620253035
9725303540
9830354045
9935404550

FC 27 in the app

Price your own Finisher

Open any Finisher build and move a slider: the builder re-prices it against your 962 AP as you go. Copy one to start from.

Browse FC 27 Finisher builds →

Upgrade costs for the other archetypes

Magician · Spark · Finisher · Maestro · Disruptor · All 13 archetypes compared

Frequently asked questions

What is the cheapest attribute to upgrade on a Finisher in FC 27?

Att. Position: 71 AP from 80 to 90, the cheapest route to 90 of any Finisher attribute (it starts high). The Finisher's cheapest price tier is Agility, Dribbling, Sprint Speed and Vision.

What is the most expensive upgrade on a Finisher?

Short Pass: 209 AP from 70 to 90. The Finisher's most expensive tier also holds Finishing, and on it every point from 90 up costs 20 AP or more.

How many AP does a Finisher get in FC 27?

962 AP at level 40, the FC 27 level cap. Skill move and weak foot stars are paid from the same budget.

Which Finisher specialization is cheapest to unlock?

Presser (Agility 90, Stamina 92, Aggression 90): 332 AP from a new Finisher's starting values. Finisher+ costs 343 AP and Hunter 378.

Which archetype gets Finishing to 90 for the least AP?

The Target, at 143 AP from its starting 72. Of the five archetypes on these pages, the Finisher and the Magician pay 177, the Spark and the Maestro 234, and the Disruptor 271.

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