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What Changed in EA FC 27's Controls

Every FC 27 menu entry compared against last year's — what moved, what was renamed, what is new. Every input animated.

EA FC 27 keeps most of FC 26's controls — 358 of the menu's 416 entries are unchanged. Everything that moved is below: every new control, every changed input, every rename. Every input is played for you, one row at a time — tap a row to replay it, and use the dock at the bottom to switch PlayStation or Xbox, colour or white buttons, and the game's wording or a simplified reading.

Thirteen new skill moves

Each has its own guide — every input, every variant, and what the move is for — in every new skill move in FC 27; the whole menu, tier by tier, is in all FC 27 skill moves. The list:

Set pieces got a tactics system

The biggest change. Free kicks and corners now carry pre-set player instructions of the kind that used to be attacking-tactics-only. On free kicks, everything hangs off D-pad up — press it once for the tactics display, then:

Add Player to Set PlayD-pad up then D-pad upD-pad upD-pad up
Remove Player from Set PlayD-pad up then D-pad rightD-pad upD-pad right
Run Near Post (Attacking)D-pad up then D-pad downD-pad upD-pad down
Run Far Post (Attacking)D-pad up then D-pad leftD-pad upD-pad left
Drop Back (Defending)D-pad up then D-pad rightD-pad upD-pad right
Offside Trap (Defending)D-pad up then D-pad leftD-pad upD-pad left

Corners made the same move, and this one will fight your muscle memory: the corner-tactics menu is on D-pad up now, not D-pad down — and the near- and far-post runs went with it, on up-left and up-right. The new instructions live there too:

Add PlayerD-pad up then D-pad upD-pad upD-pad up
Remove PlayerD-pad up then D-pad downD-pad upD-pad down
Zonal Marking (Defending)D-pad up then D-pad rightD-pad upD-pad right
Player Marking (Defending)D-pad up then D-pad leftD-pad upD-pad left

Two FC 26 corner options are gone to make room: Edge Of Box Run and Crowd the Goalkeeper both fall to the add/remove-player system.

Throw-ins gained two controls

Neither existed in FC 26. Push the left stick toward the opponent to shield the ball; pull it away to slip the press:

ShieldingL2 + Left StickL2Left Stick
AvoidanceR1 + Left StickR1Left Stick

New in attack

Directional Fake Shot to StopHold R1 + Square + Cross + Left Stick DirectionR1SquareCrossLeft StickHold R1 + Circle + Cross + Left Stick DirectionR1CircleCrossLeft Stick
Trigger Curved RunsL1 + R1 + Left Stick DirectionL1R1Left Stick
Pass and FollowL1 + R1 + CrossL1R1Cross

Eight new celebrations

The celebration pages pick up eight entries. Nap is listed on two pages — Finishing Moves and Pro Unlockables — with the same input on both:

MotorbikeHold L2 + Flick Right StickupRight StickdownL2Right StickupRight Stickdown
WalkHold L2 + Flick Right StickleftRight StickleftL2Right StickleftRight Stickleft
NapHold R2 + Flick Right StickupRight StickupR2Right StickupRight Stickup
ChairHold R1 + Hold Right StickupR1Right Stickup
BalanceHold R1 + Double tap SquareR1Square
Power SlideHold R1 + Hold Right StickleftR1Right Stickleft
Jump DanceHold L1 + Flick Right StickupRight StickdownL1Right StickupRight Stickdown

Five inputs actually changed

Carried-over entries whose input is different in FC 27. If one of these is in your muscle memory, this is the retraining list:

MoveFC 26FC 27
Tactic Suggestion 2
Tactics
D-pad down then D-pad rightD-pad down then D-pad leftD-pad downD-pad left
Tactic / Focus Suggestion
Tactics
D-pad down then D-pad leftD-pad down then D-pad rightD-pad downD-pad right
Display Corner Tactics
Set Pieces - Corners & Throw Ins
D-pad downD-pad upD-pad up
Run Near Post
Set Pieces - Corners & Throw Ins
D-pad down then D-pad downD-pad up then D-pad leftD-pad upD-pad left
Run Far Post
Set Pieces - Corners & Throw Ins
D-pad down then D-pad upD-pad up then D-pad rightD-pad upD-pad right

What did not change

Not a single carried-over input changed. Every control and every skill move you could perform in FC 26 is performed identically in FC 27 — 358 of the menu's 416 entries carry over exactly, and 9 of the 24 pages are untouched top to bottom: Movement · Goalkeeper · Set Pieces - Free Kicks · Set Pieces - Penalties · Be A Pro: Goalkeeper (Attacking Off The Ball) · Be A Pro: Goalkeeper (Defending Own Box) · Juggling Tricks · Celebrations Basics · Running Moves. (Yes, the basic free-kick page is in that list — the new set-piece tactics all live on its Advanced sibling.) If you played FC 26, almost everything in your hands still works — the changes above are the complete list.

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The changes, in short

EA FC 27's control changes concentrate in three places: set pieces, skill moves and celebrations. The set-piece tactics system is the one that changes how teams play — being able to add or remove a runner, send them near or far post, and switch between zonal and player marking from the pad mid-match is a layer FC 26 simply did not have, and in club play it will decide corners. The thirteen new skill moves stretch from a one-star fake shot every build can use to five-star flourishes, and the two new throw-in controls — shielding and avoidance — give the receiving player answers they never had.

A handful of entries changed name without changing input: Fake Shot to Shot is now Fake Shot to Stop, Flair Lob / Cross is now Flair Lob / Cross / Outside The Foot, Flick Up is now Flick Up for Volley, Precision Pass is now Precision Ground Pass, Get In The Box is now Get In Box, Physical Tackle (Advanced Defending) is now Physical Tackle (Advanced Defending only), Call for Far Lobbed Through Pass is now Call For Driven Lobbed Through Pass, Shutter Feint is now Stutter Feint, Ball Roll Flick Right is now Ball Roll & Flick Left (while running), Ball Roll Flick Left is now Ball Roll & Flick Right (while running). And the sharp-eyed will notice the 3-star page now spells Stutter Feint the way the dictionary does.

The retraining list is short: Tactic Suggestion 2, Tactic / Focus Suggestion, Display Corner Tactics, Run Near Post, Run Far Post are performed differently in FC 27 than in FC 26 — the table above has the new inputs, animated. Everything else in your hands carries straight over: movement, shooting, passing, defending, goalkeeping and penalties are identical, page for page. The full menu lives in three animated lists — basic controls, skill moves and celebrations — tied together in the FC 27 controls hub.

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