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FC 27 Pro Clubs Spark Stats: What’s Cheap to Upgrade and What Costs the Most

All 29 Spark attributes priced from where a new Spark starts, its three specializations priced, and the same upgrades on the Magician, Finisher, Maestro and Disruptor.

FC 27 ·

What every Spark upgrade costs

AP from a new Spark's starting value. Tap any row for its price point by point.

Raise to Sort

Cheapest4 attributes · 3–8 AP a point from 75 to 92

Cheap8 attributes · 4–11 AP a point from 75 to 92

Expensive11 attributes · 6–15 AP a point from 75 to 92

Most expensive6 attributes · 8–20 AP a point from 75 to 92

962 AP to spend at level 40, the FC 27 cap. Prices are the retail game's; the builder charges the same.

Cheapest to raise on a Spark: Curve, Dribbling, Vision and Long Shots. Most expensive: Acceleration, Agility, Sprint Speed and Finishing, plus two defensive ones, Stand Tackle and Interceptions. You have 962 AP to spend at level 40; below, the same upgrades on the Magician, Finisher, Maestro and Disruptor, the three specializations priced, and the Spark builds people copy most.

What's cheap on a Spark

Four attributes sit in the Spark's cheapest tier, and for all of them no outfield archetype pays less to reach 90: Curve (75 to 90 for 65 AP), Dribbling (75 to 90 for 65 AP), Vision (75 to 90 for 65 AP) and Long Shots (65 to 90 for 82 AP).

The cheap tier holds eight more, priced to 90: Att. Position (71 AP from 80); Penalties and Reactions (92 AP each from 75); Volleys (102 AP from 72); FK Acc. and Stamina (119 AP each from 65); Aggression (136 AP from 50); Jumping (stops at 85, 88 AP).

Most copied FC 27 Spark builds

The Spark builds people copy most, then the most viewed. Tap a card to open it in the builder and see where its 962 AP went.

Across all 33 of our level-40 Spark builds, the attributes pushed highest are Acceleration (most expensive tier), Agility (most expensive tier), Curve (cheapest tier) and Sprint Speed (most expensive tier).

What's expensive on a Spark

Six attributes are in the Spark's most expensive tier. Two are defensive (Stand Tackle and Interceptions); the other four are Acceleration, Agility and Sprint Speed (177 AP each from 75) and Finishing (234 AP from 65).

Pace is the big bill: Acceleration and Sprint Speed both to 90 cost 354 AP, 37% of your 962. And past 90 every tier gets steep. On this one, points 91 and 92 cost 20 AP each, 93 and 94 cost 25, then 30, 35, 40, 45 and 50 for each point from 95 to 99 — so Acceleration from 75 to its cap of 99 is 467 AP, 49% of your budget for one attribute.

Spark vs Magician, Finisher, Maestro and Disruptor

Each archetype puts each attribute in its own price tier, so the same upgrade can cost more than three times as much on one archetype as on another. Where the others pay less than a Spark:

  • Agility: 90 costs 72 AP on a Finisher, 177 on a Spark.
  • Sprint Speed: 90 costs 76 AP on a Finisher or Disruptor, 177 on a Spark.
  • Shot Power: 90 costs 76 AP on a Magician, 167 on a Spark.

And where the Spark is the cheapest of the five: Curve, Dribbling, Long Shots and Vision. Change the target or the category below, or tap an archetype's name for its own page.

Same upgrade, five archetypes

Spark, Magician, Finisher, Maestro and Disruptor

AP from each archetype's own starting value. Tinted by that archetype's price tier; the outlined cell is the cheapest of the five.

Raise to Show
Pace
Acceleration177177129209129
Sprint Speed1772097623476
Ball Control
Agility17719772177220
Balance12965129151129
Reactions929292119108
Ball Control1299292129167
Dribbling6517776234234
Composure14372129129151
Passing
Vision659282129167
Crossing12916718412982
FK Acc.11911911992136
Short Pass12917720965177
Long Pass167189189129151
Curve6592108108119
Scoring
Att. Position71717171108
Finishing234177177234271
Shot Power16776129151151
Long Shots82167179108max 85
Volleys1027292119119
Penalties929292108119
Defending
Interceptionsmax 85max 82max 8565177
Heading Acc.max 85max 85129max 85167
Def. Awaremax 85max 82max 8582151
Stand Tacklemax 80max 75max 75197209
Slide Tacklemax 75max 75max 7518965
Physical
Jumpingmax 85max 85119126119
Strength16716715182129
Stamina11911911911965
Aggression136131119119151

Spark: cheapest of the five for Dribbling, Vision, Curve and Long Shots; level cheapest for Reactions, Att. Position and Penalties (to 90).

The three Spark specializations, priced

Each specialization asks for three attributes at 90 or 92. Bought from a new Spark's starting values, Joker is the cheapest at 397 AP (41% of your budget), then Ace at 495 and Spark+ at 571. That is before a single point goes anywhere else.

Spark specializations

What each one costs to unlock

Its three criteria, bought from a new Spark's starting values. The bar is your 962 AP.

JOKERWhipped Pass+397 AP41% of 962

  • Att. Position 9071 AP
  • Crossing 92159 AP
  • Long Pass 90167 AP

ACEChip Shot+495 AP51% of 962

  • Reactions 9092 AP
  • Ball Control 90129 AP
  • Finishing 92274 AP

SPARK+Quick Step+571 AP59% of 962

  • Agility 92217 AP
  • Sprint Speed 90177 AP
  • Acceleration 90177 AP

Swatches are the Spark's price tiers: cheapest cheap expensive most expensive.

Skill moves and weak foot

A Spark starts on 3★ skill moves and 3★ weak foot. 5★ skill moves cost 40 AP (15, then 25) and 5★ weak foot 65 (25, then 40), from the same budget as the attributes.

Stars cost AP too

Skill moves and weak foot

From each archetype's starting stars to its maximum, paid out of the same 962 AP.

ArchetypeSkill movesWeak foot
Spark3★ → 5★15 + 25 = 40 AP3★ → 5★25 + 40 = 65 AP
Magician3★ → 5★20 + 35 = 55 AP3★ → 5★25 + 40 = 65 AP
Finisher3★ → 5★15 + 25 = 40 AP3★ → 5★35 + 50 = 85 AP
Maestro2★ → 5★10 + 20 + 35 = 65 AP3★ → 5★25 + 40 = 65 AP
Disruptor2★ → 4★10 + 20 = 30 AP3★ → 5★35 + 50 = 85 AP

How the prices work

Every attribute on every archetype sits in one of four price tiers, and within a tier the price of a point rises with the value you are raising it to. That is why, on a Spark, the same 15 points cost 65 AP of Dribbling and 177 of Sprint Speed: both go 75 to 90, one on the cheapest tier and one on the most expensive. The whole price list is below; the builder charges exactly this.

The price of one point

AP per point, by the value you are raising it to

ValueCheapestCheapExpensiveMost expensive
up to 601112
61–631123
64–661234
67–691235
70–742346
75–793468
80–8435710
85–89681115
90–928111520
93–9410152025
9515202530
9620253035
9725303540
9830354045
9935404550

FC 27 in the app

Price your own Spark

Open any Spark build and move a slider: the builder re-prices it against your 962 AP as you go. Copy one to start from.

Browse FC 27 Spark builds →

Upgrade costs for the other archetypes

Magician · Spark · Finisher · Maestro · Disruptor · All 13 archetypes compared

Frequently asked questions

What is the cheapest attribute to upgrade on a Spark in FC 27?

Curve, Dribbling and Vision: 65 AP each from 75 to 90, the cheapest route to 90 of any Spark attribute. The Spark's cheapest price tier is Curve, Dribbling, Vision and Long Shots.

What is the most expensive upgrade on a Spark?

Finishing: 234 AP from 65 to 90. The Spark's most expensive tier also holds Acceleration, Agility and Sprint Speed, and on it every point from 90 up costs 20 AP or more.

How many AP does a Spark get in FC 27?

962 AP at level 40, the FC 27 level cap. Skill move and weak foot stars are paid from the same budget.

Which Spark specialization is cheapest to unlock?

Joker (Att. Position 90, Crossing 92, Long Pass 90): 397 AP from a new Spark's starting values. Ace costs 495 AP and Spark+ 571.

Is the Spark or the Finisher cheaper for pace?

The Finisher. Sprint Speed to 90 costs it 76 AP and Agility 72, against the Spark's 177 and 177; Acceleration is 129 on a Finisher and 177 on a Spark. Where the Spark saves is Curve, Dribbling, Vision and Long Shots, its cheapest tier.

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