EA FC Pro Clubs PlayStyle Requirements: All 36, Every Threshold
All 99 unlock thresholds across the 36 PlayStyles, and which archetype ceilings clear them.
Every PlayStyle in Pro Clubs sits behind attribute thresholds — 99 of them across the 36 PlayStyles — and nobody has published the full list. Pick your archetype and see exactly which PlayStyles its ceilings can reach:
PlayStyle requirements explorer
All 36 PlayStyles and the attribute thresholds each demands. Pick an archetype to see which ones its ceilings can reach.
First TouchBall ControlSignature
Reduced error when trapping the ball, transitioning quickly into dribbling.
Press ProvenBall ControlSignature
Close control at jog speed, shields ball more effectively.
RapidBall ControlSignature
Reaches a higher sprint speed while dribbling and has reduced chance of an error when sprinting or performing knock-ons.
TechnicalBall ControlSignature
Reaches a higher speed while performing controlled sprint dribbling.
TricksterBall ControlSignature
Grants the ability to perform unique flick skill moves in tight spaces.
Aerial FortressDefendingSignature
Wins aerial duels with improved jump reach and heading control.
AnticipateDefendingSignature
Improved chance of successful standing tackles, keeping the ball close after winning it.
BlockDefendingSignature
Improved reach and effectiveness when blocking shots and passes.
InterceptDefendingSignature
Increased reach and success rate when intercepting passes.
JockeyDefendingSignature
Increased speed while jockeying and improved defensive containment.
Slide TackleDefendingSignature
Slide tackles cover more ground and keep the ball close after the challenge.
1v1 Close DownGoal KeepingSignature
Rushes attackers in 1v1 situations with improved speed and reach.
Cross ClaimerGoal KeepingSignature
Improved ability to catch or punch crosses under pressure.
DeflectorGoal KeepingSignature
Deflects shots with improved control, directing the ball away from danger.
Far ReachGoal KeepingSignature
Increased reach when diving to make saves.
Far ThrowGoal KeepingSignature
Can throw the ball further with more accuracy to launch counter attacks.
FootworkGoal KeepingSignature
Improved reflexes when making saves with feet, with faster recovery.
Incisive PassPassingSignature
Through passes are more accurate and travel faster to break defensive lines.
InventivePassingSignature
Performs creative flair passes with higher accuracy and unique animations.
Long Ball PassPassingSignature
Lofted long passes are faster, more accurate and harder to intercept.
Pinged PassPassingSignature
Driven ground passes travel faster and with high accuracy over distance.
Tiki TakaPassingSignature
Accurate first-time Ground Passes.
Whipped PassPassingSignature
Crosses are faster, more curved and delivered with pinpoint accuracy.
BruiserPhysicalSignature
Increased strength in physical duels when shielding or challenging for the ball.
EnforcerPhysicalSignature
Stronger in physical challenges, staying on their feet when bumped by opponents.
Long ThrowPhysicalSignature
Performs longer and more powerful throw-ins to reach distant teammates.
Quick StepPhysicalSignature
Accelerates faster while dribbling with the ball.
RelentlessPhysicalSignature
Reduced fatigue and quicker stamina recovery, maintaining defensive work rate for the full match.
AcrobaticScoringSignature
Performs acrobatic volleys with improved accuracy and unique animations.
Chip ShotScoringSignature
Performs chip shots with higher accuracy and speed when facing the keeper.
Dead BallScoringSignature
Set pieces are taken with increased accuracy, speed and curve.
Finesse ShotScoringSignature
Finesse shots are performed faster with additional curve and accuracy.
GamechangerScoringSignature
Improved chance creation from set pieces and open play in the final third.
Low Driven ShotScoringSignature
Low driven shots are performed faster and with higher accuracy.
Power ShotScoringSignature
Faster Power Shots with increased speed.
Precision HeaderScoringSignature
Increased accuracy for headers, Precision Header animations.
Thresholds and attribute ceilings from the Pro Clubs Lobby catalog. ✓ means the archetype's ceiling in that attribute clears the bar — the number in grey is that ceiling.
What the thresholds actually gate
You can level any attribute your archetype allows, but only up to its ceiling — and the ceiling is what decides a PlayStyle, because no amount of AP pushes past it. The surprise in the data is how rarely that bites: 16 of the 36 PlayStyles are reachable by every single archetype, keepers included, and 9 of the 13 archetypes tie for the widest menu at 31 PlayStyles each.
The gates that do exist are sharp ones. The 5 Goal Keeping PlayStyles that demand a goalkeeper stat are keepers-only by construction — outfield archetypes simply have no GK attributes to level. And the two keepers pay for their speciality the other way round: low outfield ceilings hold the Shot Stopper to 21 PlayStyles and the Sweeper Keeper to 26, the two narrowest menus in the game.
The PlayStyles someone has to miss
Outside the goalkeeper-stat five, these are the only PlayStyles at least one archetype cannot reach — listed by who misses out:
| PlayStyle | Requires | Out of reach for |
|---|---|---|
| Jockey | Agility ≥ 75, Def. Aware ≥ 80, Stand Tackle ≥ 80 | Shot Stopper, Sweeper Keeper, Finisher and Target |
| Anticipate | Balance ≥ 80, Def. Aware ≥ 75, Stand Tackle ≥ 80 | Shot Stopper, Finisher and Target |
| Incisive Pass | Vision ≥ 75, Long Pass ≥ 80, Curve ≥ 80 | Shot Stopper and Sweeper Keeper |
| Inventive | Composure ≥ 80, Long Pass ≥ 75, Curve ≥ 80 | Shot Stopper and Sweeper Keeper |
| Bruiser | Strength ≥ 75, Aggression ≥ 80, Def. Aware ≥ 80 | Shot Stopper and Sweeper Keeper |
| Acrobatic | Agility ≥ 80, Reactions ≥ 80, Volleys ≥ 75 | Shot Stopper and Sweeper Keeper |
| Dead Ball | Crossing ≥ 80, FK Acc. ≥ 75, Shot Power ≥ 80 | Shot Stopper and Sweeper Keeper |
| Finesse Shot | Vision ≥ 80, Finishing ≥ 75, Curve ≥ 80 | Shot Stopper and Sweeper Keeper |
| Gamechanger | Composure ≥ 80, Finishing ≥ 75, Curve ≥ 80 | Shot Stopper and Sweeper Keeper |
| Low Driven Shot | Composure ≥ 80, Finishing ≥ 75, Shot Power ≥ 80 | Shot Stopper and Sweeper Keeper |
| Power Shot | Finishing ≥ 80, Shot Power ≥ 75, Long Shots ≥ 80 | Shot Stopper and Sweeper Keeper |
| Rapid | Acceleration ≥ 75, Sprint Speed ≥ 80, Dribbling ≥ 80 | Shot Stopper |
| Technical | Balance ≥ 80, Ball Control ≥ 75, Dribbling ≥ 80 | Shot Stopper |
| Trickster | Acceleration ≥ 80, Agility ≥ 75, Dribbling ≥ 80 | Shot Stopper |
| Slide Tackle | Aggression ≥ 80, Slide Tackle ≥ 75 | Shot Stopper |
Jockey and Anticipate are the two real dividers. Both stack Def. Aware and Stand Tackle at 75–80, and that double defensive demand is exactly what the two pure forwards — Finisher and Target — gave away for their scoring ceilings. Everything else on the list is only out of a keeper's reach.
One curiosity going the other way: 1v1 Close Down is filed under Goal Keeping, but its thresholds (Acceleration ≥ 80, Agility ≥ 75, Aggression ≥ 80) name no goalkeeper stat — on the numbers alone it is the one Goal Keeping PlayStyle every archetype's ceilings clear.
Signature PlayStyles are a separate track
Each archetype also carries four signature PlayStyles of its own — select an archetype in the tool and they light up. Those four are baked into the archetype's identity in the catalog, alongside the unlockable pool the thresholds govern. How many PlayStyle slots you have to equip any of this into is a levelling question, not a threshold one — the slot schedule is in our level rewards guide.
Frequently asked questions
What are PlayStyle requirements in Pro Clubs?
Attribute thresholds recorded against each PlayStyle — for example Acceleration ≥ 80. The catalog lists 99 thresholds across the 36 PlayStyles, most commonly two or three per PlayStyle.
Can every archetype unlock every PlayStyle?
No, but it is closer than you would guess. Most outfield archetypes reach 31 of 36; Finisher and Target miss only Jockey and Anticipate; the keepers reach 21 and 26 because their outfield ceilings are the lowest in the game.
Do goalkeepers get their own PlayStyles?
5 of the 6 Goal Keeping PlayStyles require goalkeeper attributes, which only the Shot Stopper and Sweeper Keeper have — outfield archetypes cannot meet those requirements at all. The odd one out is 1v1 Close Down, whose recorded thresholds are all outfield stats.
Does levelling past a threshold do anything extra?
The thresholds are unlock bars, not scaling curves — the catalog records a single minimum per attribute. What extra points cost you is a different question entirely, covered in our AP cost guide.