EA FC Pro Clubs PlayStyle Requirements: All 36, Every Threshold

All 99 unlock thresholds across the 36 PlayStyles, and which archetype ceilings clear them.

Every PlayStyle in Pro Clubs sits behind attribute thresholds — 99 of them across the 36 PlayStyles — and nobody has published the full list. Pick your archetype and see exactly which PlayStyles its ceilings can reach:

PlayStyle requirements explorer

All 36 PlayStyles and the attribute thresholds each demands. Pick an archetype to see which ones its ceilings can reach.

Archetype
Category

First TouchBall Control

Reduced error when trapping the ball, transitioning quickly into dribbling.

Composure ≥ 80
Ball Control ≥ 75

Press ProvenBall Control

Close control at jog speed, shields ball more effectively.

Strength ≥ 75
Composure ≥ 80
Ball Control ≥ 80

RapidBall Control

Reaches a higher sprint speed while dribbling and has reduced chance of an error when sprinting or performing knock-ons.

Acceleration ≥ 75
Sprint Speed ≥ 80
Dribbling ≥ 80

TechnicalBall Control

Reaches a higher speed while performing controlled sprint dribbling.

Balance ≥ 80
Ball Control ≥ 75
Dribbling ≥ 80

TricksterBall Control

Grants the ability to perform unique flick skill moves in tight spaces.

Acceleration ≥ 80
Agility ≥ 75
Dribbling ≥ 80

Aerial FortressDefending

Wins aerial duels with improved jump reach and heading control.

Jumping ≥ 75
Heading Acc. ≥ 75

AnticipateDefending

Improved chance of successful standing tackles, keeping the ball close after winning it.

Balance ≥ 80
Def. Aware ≥ 75
Stand Tackle ≥ 80

BlockDefending

Improved reach and effectiveness when blocking shots and passes.

Agility ≥ 80
Strength ≥ 75
Reactions ≥ 80

InterceptDefending

Increased reach and success rate when intercepting passes.

Aggression ≥ 80
Interceptions ≥ 80

JockeyDefending

Increased speed while jockeying and improved defensive containment.

Agility ≥ 75
Def. Aware ≥ 80
Stand Tackle ≥ 80

Slide TackleDefending

Slide tackles cover more ground and keep the ball close after the challenge.

Aggression ≥ 80
Slide Tackle ≥ 75

1v1 Close DownGoal Keeping

Rushes attackers in 1v1 situations with improved speed and reach.

Acceleration ≥ 80
Agility ≥ 75
Aggression ≥ 80

Cross ClaimerGoal Keeping

Improved ability to catch or punch crosses under pressure.

Jumping ≥ 80
Strength ≥ 80
GK Pos. ≥ 75

DeflectorGoal Keeping

Deflects shots with improved control, directing the ball away from danger.

Strength ≥ 75
GK Diving ≥ 80
GK Reflexes ≥ 75

Far ReachGoal Keeping

Increased reach when diving to make saves.

Agility ≥ 80
Reactions ≥ 80
GK Diving ≥ 75

Far ThrowGoal Keeping

Can throw the ball further with more accuracy to launch counter attacks.

Vision ≥ 75
Long Pass ≥ 75
GK Kicking ≥ 80

FootworkGoal Keeping

Improved reflexes when making saves with feet, with faster recovery.

Agility ≥ 80
Balance ≥ 80
GK Reflexes ≥ 75

Incisive PassPassing

Through passes are more accurate and travel faster to break defensive lines.

Vision ≥ 75
Long Pass ≥ 80
Curve ≥ 80

InventivePassing

Performs creative flair passes with higher accuracy and unique animations.

Composure ≥ 80
Long Pass ≥ 75
Curve ≥ 80

Long Ball PassPassing

Lofted long passes are faster, more accurate and harder to intercept.

Vision ≥ 85
Long Pass ≥ 80

Pinged PassPassing

Driven ground passes travel faster and with high accuracy over distance.

Long Pass ≥ 85
Short Pass ≥ 80

Tiki TakaPassing

Accurate first-time Ground Passes.

Reactions ≥ 80
Ball Control ≥ 80
Short Pass ≥ 75

Whipped PassPassing

Crosses are faster, more curved and delivered with pinpoint accuracy.

Crossing ≥ 80
Long Pass ≥ 75

BruiserPhysical

Increased strength in physical duels when shielding or challenging for the ball.

Strength ≥ 75
Aggression ≥ 80
Def. Aware ≥ 80

EnforcerPhysical

Stronger in physical challenges, staying on their feet when bumped by opponents.

Balance ≥ 80
Strength ≥ 75
Ball Control ≥ 80

Long ThrowPhysical

Performs longer and more powerful throw-ins to reach distant teammates.

Strength ≥ 80
Vision ≥ 75

Quick StepPhysical

Accelerates faster while dribbling with the ball.

Acceleration ≥ 75
Sprint Speed ≥ 80
Stamina ≥ 80

RelentlessPhysical

Reduced fatigue and quicker stamina recovery, maintaining defensive work rate for the full match.

Agility ≥ 80
Stamina ≥ 80

AcrobaticScoring

Performs acrobatic volleys with improved accuracy and unique animations.

Agility ≥ 80
Reactions ≥ 80
Volleys ≥ 75

Chip ShotScoring

Performs chip shots with higher accuracy and speed when facing the keeper.

Reactions ≥ 75
Composure ≥ 80
Balance ≥ 80

Dead BallScoring

Set pieces are taken with increased accuracy, speed and curve.

Crossing ≥ 80
FK Acc. ≥ 75
Shot Power ≥ 80

Finesse ShotScoring

Finesse shots are performed faster with additional curve and accuracy.

Vision ≥ 80
Finishing ≥ 75
Curve ≥ 80

GamechangerScoring

Improved chance creation from set pieces and open play in the final third.

Composure ≥ 80
Finishing ≥ 75
Curve ≥ 80

Low Driven ShotScoring

Low driven shots are performed faster and with higher accuracy.

Composure ≥ 80
Finishing ≥ 75
Shot Power ≥ 80

Power ShotScoring

Faster Power Shots with increased speed.

Finishing ≥ 80
Shot Power ≥ 75
Long Shots ≥ 80

Precision HeaderScoring

Increased accuracy for headers, Precision Header animations.

Jumping ≥ 80
Strength ≥ 80
Heading Acc. ≥ 75

Thresholds and attribute ceilings from the Pro Clubs Lobby catalog. ✓ means the archetype's ceiling in that attribute clears the bar — the number in grey is that ceiling.

What the thresholds actually gate

You can level any attribute your archetype allows, but only up to its ceiling — and the ceiling is what decides a PlayStyle, because no amount of AP pushes past it. The surprise in the data is how rarely that bites: 16 of the 36 PlayStyles are reachable by every single archetype, keepers included, and 9 of the 13 archetypes tie for the widest menu at 31 PlayStyles each.

The gates that do exist are sharp ones. The 5 Goal Keeping PlayStyles that demand a goalkeeper stat are keepers-only by construction — outfield archetypes simply have no GK attributes to level. And the two keepers pay for their speciality the other way round: low outfield ceilings hold the Shot Stopper to 21 PlayStyles and the Sweeper Keeper to 26, the two narrowest menus in the game.

The PlayStyles someone has to miss

Outside the goalkeeper-stat five, these are the only PlayStyles at least one archetype cannot reach — listed by who misses out:

PlayStyleRequiresOut of reach for
JockeyAgility ≥ 75, Def. Aware ≥ 80, Stand Tackle ≥ 80Shot Stopper, Sweeper Keeper, Finisher and Target
AnticipateBalance ≥ 80, Def. Aware ≥ 75, Stand Tackle ≥ 80Shot Stopper, Finisher and Target
Incisive PassVision ≥ 75, Long Pass ≥ 80, Curve ≥ 80Shot Stopper and Sweeper Keeper
InventiveComposure ≥ 80, Long Pass ≥ 75, Curve ≥ 80Shot Stopper and Sweeper Keeper
BruiserStrength ≥ 75, Aggression ≥ 80, Def. Aware ≥ 80Shot Stopper and Sweeper Keeper
AcrobaticAgility ≥ 80, Reactions ≥ 80, Volleys ≥ 75Shot Stopper and Sweeper Keeper
Dead BallCrossing ≥ 80, FK Acc. ≥ 75, Shot Power ≥ 80Shot Stopper and Sweeper Keeper
Finesse ShotVision ≥ 80, Finishing ≥ 75, Curve ≥ 80Shot Stopper and Sweeper Keeper
GamechangerComposure ≥ 80, Finishing ≥ 75, Curve ≥ 80Shot Stopper and Sweeper Keeper
Low Driven ShotComposure ≥ 80, Finishing ≥ 75, Shot Power ≥ 80Shot Stopper and Sweeper Keeper
Power ShotFinishing ≥ 80, Shot Power ≥ 75, Long Shots ≥ 80Shot Stopper and Sweeper Keeper
RapidAcceleration ≥ 75, Sprint Speed ≥ 80, Dribbling ≥ 80Shot Stopper
TechnicalBalance ≥ 80, Ball Control ≥ 75, Dribbling ≥ 80Shot Stopper
TricksterAcceleration ≥ 80, Agility ≥ 75, Dribbling ≥ 80Shot Stopper
Slide TackleAggression ≥ 80, Slide Tackle ≥ 75Shot Stopper

Jockey and Anticipate are the two real dividers. Both stack Def. Aware and Stand Tackle at 75–80, and that double defensive demand is exactly what the two pure forwards — Finisher and Target — gave away for their scoring ceilings. Everything else on the list is only out of a keeper's reach.

One curiosity going the other way: 1v1 Close Down is filed under Goal Keeping, but its thresholds (Acceleration ≥ 80, Agility ≥ 75, Aggression ≥ 80) name no goalkeeper stat — on the numbers alone it is the one Goal Keeping PlayStyle every archetype's ceilings clear.

Signature PlayStyles are a separate track

Each archetype also carries four signature PlayStyles of its own — select an archetype in the tool and they light up. Those four are baked into the archetype's identity in the catalog, alongside the unlockable pool the thresholds govern. How many PlayStyle slots you have to equip any of this into is a levelling question, not a threshold one — the slot schedule is in our level rewards guide.

Frequently asked questions

What are PlayStyle requirements in Pro Clubs?

Attribute thresholds recorded against each PlayStyle — for example Acceleration ≥ 80. The catalog lists 99 thresholds across the 36 PlayStyles, most commonly two or three per PlayStyle.

Can every archetype unlock every PlayStyle?

No, but it is closer than you would guess. Most outfield archetypes reach 31 of 36; Finisher and Target miss only Jockey and Anticipate; the keepers reach 21 and 26 because their outfield ceilings are the lowest in the game.

Do goalkeepers get their own PlayStyles?

5 of the 6 Goal Keeping PlayStyles require goalkeeper attributes, which only the Shot Stopper and Sweeper Keeper have — outfield archetypes cannot meet those requirements at all. The odd one out is 1v1 Close Down, whose recorded thresholds are all outfield stats.

Does levelling past a threshold do anything extra?

The thresholds are unlock bars, not scaling curves — the catalog records a single minimum per attribute. What extra points cost you is a different question entirely, covered in our AP cost guide.