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FC 27 Pro Clubs Magician Stats: What’s Cheap to Upgrade and What Costs the Most

All 29 Magician attributes priced from where a new Magician starts, its three specializations priced, and the same upgrades on the Spark, Finisher, Maestro and Disruptor.

FC 27 ·

What every Magician upgrade costs

AP from a new Magician's starting value. Tap any row for its price point by point.

Raise to Sort

Cheapest4 attributes · 3–8 AP a point from 75 to 92

Cheap10 attributes · 4–11 AP a point from 75 to 92

Expensive7 attributes · 6–15 AP a point from 75 to 92

Most expensive8 attributes · 8–20 AP a point from 75 to 92

962 AP to spend at level 40, the FC 27 cap. Prices are the retail game's; the builder charges the same.

Cheapest to raise on a Magician: Balance, Composure, Volleys and Shot Power. Most expensive: Acceleration, Dribbling, Finishing, Short Pass, Agility and Sprint Speed, plus two defensive ones, Stand Tackle and Interceptions. You have 962 AP to spend at level 40; below, the same upgrades on the Spark, Finisher, Maestro and Disruptor, the three specializations priced, and the Magician builds people copy most.

What's cheap on a Magician

Four attributes sit in the Magician's cheapest tier, and for three of them no outfield archetype pays less to reach 90: Balance (75 to 90 for 65 AP), Volleys (72 to 90 for 72 AP) and Shot Power (70 to 90 for 76 AP). Composure costs 72 AP from 72; only the Progressor pays less.

The cheap tier holds ten more, priced to 90: Att. Position (71 AP from 80); Ball Control, Curve, Penalties, Reactions and Vision (92 AP each from 75); FK Acc. and Stamina (119 AP each from 65); Aggression (131 AP from 55); Jumping (stops at 85, 83 AP).

Most copied FC 27 Magician builds

The Magician builds people copy most, then the most viewed. Tap a card to open it in the builder and see where its 962 AP went.

Across all 55 of our level-40 Magician builds, the attributes pushed highest are Balance (cheapest tier), Composure (cheapest tier), Dribbling (most expensive tier) and Ball Control (cheap tier).

What's expensive on a Magician

Eight attributes are in the Magician's most expensive tier. Two are defensive (Stand Tackle and Interceptions); the other six are Acceleration, Dribbling, Finishing and Short Pass (177 AP each from 75), Agility (197 AP from 72) and Sprint Speed (209 AP from 70).

Pace is the big bill: Acceleration and Sprint Speed both to 90 cost 386 AP, 40% of your 962. And past 90 every tier gets steep. On this one, points 91 and 92 cost 20 AP each, 93 and 94 cost 25, then 30, 35, 40, 45 and 50 for each point from 95 to 99 — so Agility from 72 to its cap of 99 is 487 AP, more than half your budget for one attribute.

Magician vs Spark, Finisher, Maestro and Disruptor

Each archetype puts each attribute in its own price tier, so the same upgrade can cost more than three times as much on one archetype as on another. Where the others pay less than a Magician:

  • Sprint Speed: 90 costs 76 AP on a Finisher or Disruptor, 209 on a Magician.
  • Dribbling: 90 costs 65 AP on a Spark, 177 on a Magician.
  • Short Pass: 90 costs 65 AP on a Maestro, 177 on a Magician.

And where the Magician is the cheapest of the five: Balance, Composure, Shot Power and Volleys. Change the target or the category below, or tap an archetype's name for its own page.

Same upgrade, five archetypes

Magician, Spark, Finisher, Maestro and Disruptor

AP from each archetype's own starting value. Tinted by that archetype's price tier; the outlined cell is the cheapest of the five.

Raise to Show
Pace
Acceleration177177129209129
Sprint Speed2091777623476
Ball Control
Agility19717772177220
Balance65129129151129
Reactions929292119108
Ball Control9212992129167
Dribbling1776576234234
Composure72143129129151
Passing
Vision926582129167
Crossing16712918412982
FK Acc.11911911992136
Short Pass17712920965177
Long Pass189167189129151
Curve9265108108119
Scoring
Att. Position71717171108
Finishing177234177234271
Shot Power76167129151151
Long Shots16782179108max 85
Volleys7210292119119
Penalties929292108119
Defending
Interceptionsmax 82max 85max 8565177
Heading Acc.max 85max 85129max 85167
Def. Awaremax 82max 85max 8582151
Stand Tacklemax 75max 80max 75197209
Slide Tacklemax 75max 75max 7518965
Physical
Jumpingmax 85max 85119126119
Strength16716715182129
Stamina11911911911965
Aggression131136119119151

Magician: cheapest of the five for Balance, Composure, Shot Power and Volleys; level cheapest for Reactions, Ball Control, Att. Position, Finishing and Penalties (to 90).

The three Magician specializations, priced

Each specialization asks for three attributes at 90 or 92. Bought from a new Magician's starting values, Magician+ is the cheapest at 363 AP (38% of your budget), then Invader at 382 and Hotshot at 436. That is before a single point goes anywhere else.

Magician specializations

What each one costs to unlock

Its three criteria, bought from a new Magician's starting values. The bar is your 962 AP.

MAGICIAN+First Touch+363 AP38% of 962

  • Acceleration 90177 AP
  • Composure 9072 AP
  • Ball Control 92114 AP

INVADERIncisive Pass+382 AP40% of 962

  • Att. Position 9071 AP
  • Vision 9092 AP
  • Long Pass 92219 AP

HOTSHOTPower Shot+436 AP45% of 962

  • Finishing 90177 AP
  • Shot Power 9292 AP
  • Long Shots 90167 AP

Swatches are the Magician's price tiers: cheapest cheap expensive most expensive.

Skill moves and weak foot

A Magician starts on 3★ skill moves and 3★ weak foot. 5★ skill moves cost 55 AP (20, then 35) and 5★ weak foot 65 (25, then 40), from the same budget as the attributes.

Stars cost AP too

Skill moves and weak foot

From each archetype's starting stars to its maximum, paid out of the same 962 AP.

ArchetypeSkill movesWeak foot
Magician3★ → 5★20 + 35 = 55 AP3★ → 5★25 + 40 = 65 AP
Spark3★ → 5★15 + 25 = 40 AP3★ → 5★25 + 40 = 65 AP
Finisher3★ → 5★15 + 25 = 40 AP3★ → 5★35 + 50 = 85 AP
Maestro2★ → 5★10 + 20 + 35 = 65 AP3★ → 5★25 + 40 = 65 AP
Disruptor2★ → 4★10 + 20 = 30 AP3★ → 5★35 + 50 = 85 AP

How the prices work

Every attribute on every archetype sits in one of four price tiers, and within a tier the price of a point rises with the value you are raising it to. That is why, on a Magician, the same 15 points cost 65 AP of Balance and 177 of Acceleration: both go 75 to 90, one on the cheapest tier and one on the most expensive. The whole price list is below; the builder charges exactly this.

The price of one point

AP per point, by the value you are raising it to

ValueCheapestCheapExpensiveMost expensive
up to 601112
61–631123
64–661234
67–691235
70–742346
75–793468
80–8435710
85–89681115
90–928111520
93–9410152025
9515202530
9620253035
9725303540
9830354045
9935404550

FC 27 in the app

Price your own Magician

Open any Magician build and move a slider: the builder re-prices it against your 962 AP as you go. Copy one to start from.

Browse FC 27 Magician builds →

Upgrade costs for the other archetypes

Magician · Spark · Finisher · Maestro · Disruptor · All 13 archetypes compared

Frequently asked questions

What is the cheapest attribute to upgrade on a Magician in FC 27?

Balance: 65 AP from 75 to 90, the cheapest route to 90 of any Magician attribute. The Magician's cheapest price tier is Balance, Composure, Volleys and Shot Power.

What is the most expensive upgrade on a Magician?

Sprint Speed: 209 AP from 70 to 90. The Magician's most expensive tier also holds Acceleration, Dribbling, Finishing, Short Pass and Agility, and on it every point from 90 up costs 20 AP or more.

How many AP does a Magician get in FC 27?

962 AP at level 40, the FC 27 level cap. Skill move and weak foot stars are paid from the same budget.

Which Magician specialization is cheapest to unlock?

Magician+ (Acceleration 90, Composure 90, Ball Control 92): 363 AP from a new Magician's starting values. Invader costs 382 AP and Hotshot 436.

Is the Magician or the Spark cheaper for dribbling and shooting?

The Spark for dribbling: Dribbling to 90 costs it 65 AP against the Magician's 177. The Magician for shooting: Shot Power to 90 costs it 76 AP against the Spark's 167.

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